The instructions
How to play all 42 games
Most of the catalog needs no explaining — the ready screen shows the buttons and the round is over in thirty seconds. The long games do. Every page here has the goal in one sentence, a controls table, how a round goes and how you win, so a parent can read it out before the first press.
The controller
One stick, six buttons, and button 1 does most of the work
Each station is a joystick and six big buttons in two rows — 1, 2 and 3 across the top, 4, 5 and 6 underneath — plus ESC and ENTER. Buttons are numbered the way they sit on the panel, so “press 2” means the same thing on every station.
Most games can be played with the stick and button 1 alone. The rest use a few more buttons, and every game’s ready screen lights up the ones it needs.
In a game, ESC pauses — it does not quit. The pause card offers Resume first, so a stray press only ever un-pauses.
Every game draws this panel on its ready screen with the buttons it uses lit up and labelled, so nobody has to remember these pages by heart.
Core
One button, any player count, works at four years old.
Quick Drop1–4 players · 4+
Hoop Shot1–4 players · 4+
Piñata1–4 players · 4+
Lucky Spin1–4 players · 4+
Goal Kick1–4 players · 5+
Horse Race1–4 players · 4+
Swim Race1–4 players · 5+
Rocket Blast1–4 players · 4+
Drag Stop1–4 players · 5+
Color Memory1–4 players · 5+
Confetti Flight1–4 players · 5+
Tower Stack1–4 players · 4+
The big ones
Minutes, not seconds. Most use three or four buttons.
Alien Invasion1–4 players · 6+
Ninja Alley1–4 players · 6+
Knockout Ring1–4 players · 7+
Center Court1–4 players · 6+
Street Fútbol1–4 players · 7+
Strike Alley1–4 players · 5+
Side Pocket1–4 players · 6+
Party Kitchen1–4 players · 7+
Zombie Sleepover1–4 players · 7+
Zoomies!1–4 players · 4+
Turbo Cup1–4 players · 5+
Strategy
Gathering, building, fighting and tiers, all four in every one. Six to nine minutes a round — the sit-down games, for the older kids and the grown-ups.


















