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How to play

Lucky Spin

Stop the needle in the green. Most stops on the green wins.

Lucky Spin: Stop the needle on the green. Most stops wins!

At a glance

Players
1–4 at once
Ages
4 and up
Round
About thirty seconds
In the packs
Core, Party, Little Kids

Controls

This one uses only the big button.

What you pressWhat it does
Button 1 — the big buttonstop the wheel

How a round goes

Thirty seconds and as many tries as you can fit in. Your wheel spins on its own; press to stop the needle, and the game judges the press the instant it lands. A hit brakes the needle into the green; a miss stops it just short and locks you out for a moment.

After each stop the wheel spins back up and the green wedge is redrawn — narrower every time you catch it.

Scoring and winning

One point per stop in the green. Most wins; ties share.

Tips

  • The green wedge is the whole timing window; nothing else about the press matters.
  • Each catch shrinks the wedge, so your tenth green is much harder than your first.
  • A miss costs time as well as the point. Steadier beats faster.