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How to play

Swim Race

Press when the needle is on the green to swim. Touch the wall first.

Swim Race: Press on the GREEN to swim. Touch the wall first!

At a glance

Players
1–4 at once
Ages
5 and up
Round
About thirty seconds
In the packs
Core, Party, Little Kids, Big Kids

Controls

This one uses only the big button.

What you pressWhat it does
Button 1 — the big buttonstroke — time it to the green

How a round goes

No clock: the first swimmer to touch the pad wins. A needle sweeps across a bar under your lane. A press on the green is a big pull and a chime; on the yellow, a small one; anywhere else you stall, head up, for most of a second.

Every press restarts the sweep, so the green comes back about a third of a second later. Find the rhythm and your swimmer glides; lose it and they stop.

Scoring and winning

First to the wall wins.

Alone you race Robo in the next lane, who is beatable with steady green hits. If Robo touches first, nobody wins.

Tips

  • Rhythm is the pacing. You cannot press faster than the green comes round, so there is nothing to gain from mashing.
  • A red flash is a stroke out of time. Wait for the next green rather than pressing again.